History of Animation
A Basic Summary of Animation: Past, Present and Future.
The Past
Early examples of attempts to capture the phenomenon of motion into a still drawing can be found in paleolithic cave paintings, where animals are depicted with multiple legs in superimposed positions, clearly attempting to convey the perception of motion.[1]
Athens
One of the most earliest successful depictions of an image in motion is evident in the Greek era. Ex. A Parthenon frieze relief which depicts a series of horses that appear to gallop at increasing speeds as they progress.
The Magic Lantern (1671)
The Magic Lantern was classed as the ancestor of the modern day projector. It consisted of a translucent oil painting and a simple lamp. When put together in a darkened room, the image would appear larger on a flat surface. Athanasius Kircher spoke about this originating from China in the 1600’s.
Thaumatrope (1824)
A Thaumatrope was a toy used in the Victorian era. It was a disk or card with two different pictures on each side that was attached to two pieces of string. When the strings were twirled quickly between the fingers the two pictures appear to combine into a single image. The creator of this small but yet important invention is clouded. People believe that John Aryton Paris was the creator whereas others believe Charles Babbage was.
Zoetrope (1832)
A Zoetrope is a device which creates the image of a moving picture. This contraption was produced in 1834 by George Horner. The device is basically a cylinder with vertical slits around the sides. Around the inside edge of the cylinder there are a series of pictures on the opposite side to the slits. As the cylinder is spun, the user then looks through the slits producing the illusion of motion.
Praxinoscope (1877)
The Praxinoscope, invented by French scientist Charles-Émile Reynaud, was a more sophisticated version of the zoetrope. It used the same basic mechanism of a strip of images placed on the inside of a spinning cylinder, but instead of viewing it through slits, it was viewed in a series of stationary mirrors around the inside of the cylinder, so that the animation would stay in place, and also provided a clearer image. Reynaud also developed a larger version of the praxinoscope that could be projected onto a screen, called the Théâtre Optique.
Flip book (1868)
The first flip book was patented in 1868 by a John Barnes Linnet. This was another step closer to the development of animation. Like the Zoetrope, the Flip Book creates the illusion of motion. A set of sequential pictures seen at a high speed creates this effect. The Mutoscope (1894) is essentially a flip book in a box with a crank handle to flip the pages.
The Present
Stop Motion
Stop Motion is used for many animation productions using physical objects rather than images, as with traditional animation. An object will be photographed, moved slightly, and then photographed again. When the pictures are played back in normal speed the object will appear to move by itself. This process is used for many productions, for example, clay animations such as Chicken Run and Wallace and Gromit, as well as animated movies which use poseable figures, such as The Nightmare Before Christmas and James and the Giant Peach. Sometimes even objects are used, such as with the films of Jan Svankmajer.
Stop motion animation was also commonly used for special effects work in many live- CGI Animation
Computer-generated imagery changed animated films forever. The first fully computer generated feature film created was Toy Story, produced by Pixar Animation Studios in 1995. Toy Story proved that companies were slowly making the transition from traditional animation to CGI animation. The process of CGI animation is still very tedious and similar in that sense to traditional animation, and it still adheres to many of the same principles.
A principal difference of CGI Animation compared to traditional animation is that drawing is replaced by 3D modeling, though a form of animation that combines the two worlds can be considered to be computer aided animation but on 2D computer drawing (which can be considered close to traditional drawing and sometimes based on it).
The Future
Animated Humans
Most CGI created films are based on animal characters, monsters, machines or cartoon-like humans. Animation studios are now trying to develop ways of creating realistic-looking humans. A film that attempted this was Final Fantasy: The Spirits Within, in 2001. However, due to the complexity of the human body functions, emotions and interactions, this method of animation is rarely used. Of principal complexity is the creation of a convincing human face model. Of secondary complexity but still a modern approach are techniques for the production of convincing hair or cloth movement. Later this form was tried again by scanning humans into computers such as the movie Beowulf in 2007.
Film animation
The history of film animation began in the 1890s with the earliest days of silent films and continues through the present day. The first animated film was created by Charles-Émile Reynaud, inventor of the praxinoscope, an animation system using loops of 12 pictures. On October 28, 1892 at Musée Grévin in Paris, France he exhibited animations consisting of loops of about 500 frames, using his Théâtre Optique system - similar in principle to a modern film projector.
The first animated work on standard picture film was Humorous Phases of Funny Faces (1906) by J. Stuart Blackton. It features a cartoonist drawing faces on a chalkboard, and the faces apparently coming to life.
Fantasmagorie, by the French director Émile Cohl (also called Émile Courtet), is also noteworthy. It was screened for the first time on August 17, 1908 at Théâtre du Gymnase in Paris. Émile Courtet later went to Fort Lee, New Jersey near New York City in 1912, where he worked for French studio Éclair and spread its technique in the US.
The first puppet-animated film was The Beautiful Lukanida (1912) by the Russian-born (ethnically Polish) director Wladyslaw Starewicz (Ladislas Starevich).
The first animated feature film was El Apóstol, made in 1917 by Quirino Cristiani from Argentina. He also directed two other animated feature films, including 1931's Peludopolis, the first to use synchronized sound. None of these, however, survive to the present day. The earliest-surviving animated feature, which used colour-tinted scenes, is the silhouette-animated Adventures of Prince Achmed (1926) directed by German Lotte Reiniger and French/Hungarian Berthold Bartosch. Walt Disney's Snow White and the Seven Dwarfs (1937), often considered to be the first animated feature when in fact at least eight were previously released, was the nevertheless first to use Technicolor and the first to become successful within the English-speaking world.
Europe
- Animation before film in 20th century.
History of Czech animation
- Puppet animation, Jiří Trnka, the Poetic animation school
- Catalogue of Czech animation
- Czech animation homepage
History of Estonian animation
- 1931 - The Adventures of Juku The Dog, first Estonian animated short film
- 1950s - founding of puppet animation division of Tallinnfilm by Elbert Tuganov
- 1970s - founding of drawn animation division, Joonisfilm, by ''''''Rein Raamat''''''
- 1999s - I'm a genious
- Article summarizing the history
History of French animation
- 1908-1925, Work of Émile Cohl:
The first animated cartoon (1908), and most animation techniques: morphing (1909), puppet animation and color animated cartoon (1910), pixilation (1911), first animated series (Le chien Flambeau, 1916).
History of Italian animation
- The 1970 Italian animated cartoon art and industry (La Linea (cartoon), Caliméro...)
- The 1977 animated Italian classic, Allegro non troppo, is both a parody of and homage to Disney's Fantasia. This is director Bruno Bozzetto's most ambitious work and his only feature-length animation, although he also directed several notable shorter works including West and Soda, an animated spaghetti western. [2]
History of Russian animation
- 1910-1913 Ladislas Starevich creates puppet animations
- 1935 First animated feature film in USSR, The New Gulliver
- 1935 Soyuzmultfilm Studio is created, will go on to fund many thousands of short animated films, mostly for kids
- late 1930s to 1950s - enforced Socialist Realism in cartoons (with a few exceptions).
- 1953 Puppet animation division re-founded at Soyuzmultfilm (it was closed shortly after The New Gulliver was released)
- 1962 Fyodor Khitruk's short film History of a Crime introduces new aesthetic to Soviet animation
- 1969 First episode of popular series Nu, Pogodi!
- 1972 First Cheburashka short is made
- 1979 Yuriy Norshteyn releases Tale of Tales, since then voted twice by a large panel of international critics as the best animated film ever made.
- 1989 Studio Pilot, the first private animation studio in the USSR, is founded
- 1990s government subsidies shrink dramatically, while the number of studios grows. Soyuzmultfilm is beset by corruption and banditism, slowly loses its dominant place among Russian studios.
- 2000s some high-profile animated features are made. Government diverts some funds to animation again. Nevertheless, many studios experience budget shortfalls and have difficulties finishing their ambitious projects.
[edit] History of animation in Croatia (in former Yugoslavia)
- The Zagreb school, cf. Zagreb Film
- The Čakovec school, cf. Škola Animiranog Filma Čakovec
North and South America
History of Argentinian animation
- World's first two feature-length animated films and first film with sound by Quirino Cristiani[3];Quirio Cristiani's page (Spanish)
History of Canadian animation
- Early Work
- Contributions of the National Film Board of Canada's animation department
- Early commercial productions
- Contributions of Canadian voice actor recordings
- The 1980s- rise of the major indigenous industry
History of Cuban animation
- ¡Vampiros en la Habana!
- Festival Internacional del Nuevo Cine Latinoamericano
History of United States animation
- Beginning of industrial production of animated cartoon.
Because the history of Hollywood animation as an art form has undergone many changes in its hundred-year history, Wikipedia presents four separate chapters in the development of its animation:
Animation in the United States during the silent era (1900s through 1920s)
- The beginnings of theatrical, the earliest animated cartoons in the era of silent film, ranging from the works of Winsor McCay through Koko the Clown and Felix the Cat
- The Bray Studios was the first and foremost cartoon studio, housed in New York City. Many aspiring cartoonists started their careers at Bray, including Paul Terry of "Mighty Mouse" fame, Max Fleischer of "Betty Boop" fame, as well as Walter Lantz of "Woody Woodpecker" fame. The cartoon studio operated from circa 1915 until 1928. Some of the first cartoon stars from the Bray studios were Farmer Alfalfa (by Paul Terry) and Bobby Bumps (by Earl Hurd).
- Max and Dave Fleischer formed their own studio Fleischer Studios, and created the Koko the Clown, Out of the Inkwell, and Sound Car-Tunes series.
The Golden Age of Hollywood animation (1930s and 1940s)
- The dominance of Walt Disney throughout the 1930s, through revolutionary cartoons Silly Symphonies, Mickey Mouse, and Donald Duck.
- The rise of Warner Bros. and MGM
- The Fleischer Studios creation of Betty Boop and Popeye cartoons
- Disney's Snow White and The Seven Dwarfs marks the start of the "Golden Age" at Disney.
- The departure from realism, and UPA
Animation in the United States in the television era (1950s through 1980s)
- The emergence of TV animated series from Hanna-Barbera Productions
- The decline of theatrical cartoons and feature films
- Saturday morning cartoons
- The attempts at reviving animated features through the 1960s
- The rise of adult animation in the early 1970s
- The onslaught of commercial cartoons in the 1980s
Modern animation of the United States (1980s through present)
- Who Framed Roger Rabbit and the return of Disney
- Steven Spielberg's collaborations with Warner Bros.
- A flood of newer, bolder animation studios
- The Simpsons marks the resurgence of adult-oriented animation.
- The mainstream popularization of anime
- The rise of computer animation
- The decline of Saturday morning cartoons, the rise of Nickelodeon and Cartoon Network
- Cartoon Network's late-night animation block Adult Swim becomes immensely popular and leads to a resurgence in short, adult animation.
- In 2005, Disney closes all facilities for hand-drawn traditional animation, concentrating on computer animation for their feature films
Asia
History of Iranian animation
The oldest records of animation in Persia (Iran) dates back to 5000 years ago. An animated piece on an earthen goblet that belongs to 5000 years ago was found in Burnt City in Sistan and Baluchestan Province, southeastern Iran. On this ancient piece that can be called the first animation of the world, the artist has portrayed a goat that jumps toward a tree and eats its leaves.
The art of animation as practiced in modern day began in Iran in the 1950s. Iran's animation owes largely to the animator Noureddin Zarrinkelk. Zarrinkelk was instrumental in founding the Institute for Intellectual Development of Children and Young Adults (IIDCYA) in Tehran in collaboration with the late father of Iranian graphics Morteza Momayez and other fellow artists like Farshid Mesghali, Ali Akbar Sadeghi, and Arapik Baghdasarian.[2]
History of Chinese animation
- 1922 first animation in a commercial Shuzhendong Chinese Typewriter
- 1926 first animation to showcase technology Uproar in the Studio and acknowledge Wan Laiming and Wan Guchan as pioneers.
- 1935 The Camel’s Dance first chinese animation with sound.
- 1941 Princess Iron Fan
History of Japanese animation (Anime)
- The first Japanese Animation
Found recently in Kyoto, the film depicts a boy wearing a sailor uniform performing a salute. The film dates back to around the year 1900 and is on 35mm Celluloid, composed of 50 frames put together with paste
- Pre-Tezuka Experiments
- Momotaro's Sea Eagles
- Momotaro's Divine Sea Warriors
- Mushi Productions and Toei Animation
- Osamu Tezuka's Astro Boy (1963)
- Isao Takahata's Hols: Prince of the Sun (1968), helped by Hayao Miyazaki and Yoichi Kotabe.
- 1970s
- Tomorrow's Joe and the beginning of sports and martial arts anime
- Rise of the Mecha and Super Robot genres and fall of Japanese film industry
- Impact of Gundam and the beginning of the Real Robot genre
- 1980s
- Rise of space operas with Z Gundam and Macross
- Rise of Otaku subculture
- Beginning of Studio Ghibli
- Rise of fantasy adventures with the Hayao Miyazaki films Nausicaä of the Valley of the Wind and Castle in the Sky
- Dragon Ball and the rise of martial arts anime
- Ambitious productions such as Akira (1988) and the beginning of cyberpunk and postmodern anime
- 1990s
- Decline of domestic industry combined with international growth
- Rise of harem anime
- Dragon Ball Z and the rise of superhuman martial arts anime
- Sailor Moon and the rise of magical girl anime
- The impact of Neon Genesis Evangelion series and the post-Evangelion trend
- Critical acclaim in the West and the rise of Moe series domestically
- 2000s
- Rise of digital fansubs outside of Japan, particularly among anime fans in the West
- Revival of sports anime with titles such as Hajime no Ippo and Hikaru no Go
- Rise of psychological horrors and psychological thrillers with titles such as Higurashi no Naku Koro ni and Death Note
- Rise of 3D computer graphics in anime, including anime titles by Hayao Miyazaki and Katsuhiro Otomo
- Rise of cel-shading in anime such as Freedom Project
- Revival of Super Robot genre and beginning of anti-Evangelion trend with Tengen Toppa Gurren Lagann
Source: Wikipedia
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