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Principles of Animation


"Whether it is generated by hand or by computer, the first goal of the animator is to entertain. The animator must have two things: a clear concept of exactly what will entertain the audience; and the tools and skills to put those ideas across clearly.”
There are 12 Basic Principles of animation that animators need to learn by heart. These principles must be integrated in your drawings whenever possible. Once it becomes your second nature to follow these principles, you will be able to animate your scene intellectually, logically, artistically and emotionally.
There are more than 12 principles in animation. Some of which are discovered only while drawing with much fervor. However, in the succeeding sessions, we will only discuss in detail the most important principles that you have to learn.
The 12 Basic Principles of Animation are as follows:
1.  Squash and Stretch
2.  Timing
3.  Anticipation
4.  Staging
5.  Follow through & Overlapping Action
6.  Straight Ahead & Pose to Pose
7.  Slow in & Slow Out
8.  Arcs of Motion
9.  Exaggeration
7. Secondary Action
11. Appeal
12. Solid Drawing


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